This comes out this Tuesday, July 17th - order or pick it up from your local bookseller!
I don't do podcasts, but when a comic lands on my doorstep riffing on D&D I'm going to pay attention. The McElroy's have done a great job translating the often bizarre, silly and fun world of role-playing games into an entertaining adventure. I can't comment on how they've translated the podcast itself - where they play in real time - into the graphic novel form, but the jokes landed for me without any other experience.
Taako, Merle, and Magnus are intrepid adventurers on their way to liaise with...adventure. They intend to help Merle's cousin pick up treasure with the help of Barry Bluejeans. There are deeper currents to contend with, of course. Things start to go wrong, and its wonderful. The three must use what wits they have, spells and strength to get out alive and perhaps figure out what it is they're supposed to be doing. The ever-helpful DM occasionally pops in with a timely quip or reminder.
The art by Carey Pietsch (Lumberjanes) suits the tone of the book, and I can't wait for more. Not enough to bother with a podcast or anything, but still pretty impatient.